Leaderboard bug fix: screenname changes should work again

July 28, 2009 - balord | No comments yet

Oops. I was doing some housekeeping on the Leaderboard code today and found that I had forced an error during testing and forgot to remove it. This has effectively been preventing screenname changes sometime since robc managed his change.

I had added a host name check to prevent some external script access, and it was still set to === instead of !==.

Fixed! So now, change away. Details how-to are on the support page. (I wondered why nobody was changing their names... thought maybe the Inferno character names were just oh so desirable.)

BTW, no activity yet from any Apple IP addresses. Tick tock...

New site feature: Media Kit

July 26, 2009 - balord | 2 comments

I added a one-stop Media Kit page to the site yesterday.

In anticipation of our pending App Store approval (and on the heels of our first review from No DPad), we wanted to be nice to the people who we hope will write nice things about Snowferno. It would be just mean to make them gather up all the bits themselves.

So, I put copies of all the good stuff on one page -- screenshots, MP3 excerpts from the game soundtrack, YouTube gameplay trailer URLs and most-common embed codes, our app icon, and even just the basics like our names and App Store link.

Going even further, everything found on the page can be had as a one-click .zip archive download.

Every page on snowferno.com has a link to the Media Kit on the footer navbar in the bottom-right corner.

“Sheer Challenge and Sheer Awesomeness”

July 24, 2009 - benbritten | No comments yet

Had a lovely surprise this morning while waiting for app store approval, we got our very first review from nodpad.com.

http://nodpad.com/2009/07/24/exclusive-hands-on-with-snowferno/

One thing I do really like about it is that he goes fairly in depth about the control system and how the game actually works. I hadn't really thought about it until I read it there, but while we have a few places that show and kinda say how the game controls function, we have never really spelled it out like Daniel at nodpad. So from now on I will just direct people there :-)

Not only that, but he enjoyed the game, so that is great!

Go and check it out! it is good! yay!

-B

v1.0.0 submitted, it’s all up to Apple…

July 23, 2009 - balord | 1 comment

Snowferno RC2(.5) became version 1.0.0 tonight. The binary is built and submitted. Some late in-house testing found teensy things that needed fixing, and the rest of the night Ben trained me how to build Xcode projects. :)

We also (finally) assembled our screen shots, which were picked out of video Ben captured in ScreenFlow, and we wrote up the iTunes sidebar text.

Oh, and that one big final detail: price! Snowferno will sell for $1.99.

While we wait for Apple approval, we want to give a big thanks to all our beta testers. While we worked out the bugs, some versions allowed unfair "advantages" on some levels, so to even the playing field we're going to reset the leaderboard to bRC2 and after. That also means our developer scores are being reset as well, so here's your chance to get in some scores ahead of benbritten. :)

Your unlocked levels will stay unlocked, but if you want your scores to count on the leaderboard, make sure you've playing bRC2 or later!

RC1: crasher.. RC2 now released to testers!

July 22, 2009 - benbritten | 1 comment

So, there was a big ole' critical issue with the throttle widget. it works very nice now, but it was getting dealloced after you fallout (or meltout) and the touch manager was still trying to access it.. bad. crash.

fixed now!

You should go and get it here: http://www.snowferno.com/current-beta/.

ChangeLog:

  • fixed the big critical crasher
  • made some cosmetic changes to the score board settings
  • fixed an issue on The Wall where you could hit a switch more than once