
The gang at Playhaven just gave us the go-ahead to point our "Tips" button to the Snowferno game pages on playhaven.com.
Ben wrote previously about why we chose Playhaven to power our Support/Community features. He also wrote over on the escapeFactory blog how to open a UIWebView in Unity3D, which was essential to integrating Playhaven's model with Snowferno.
We're really excited about this partnership and the community features that Playhaven enables.
Here are some screenshots of what you'll find when you tap "Tips" from the Snowferno main menu... Enjoy!
(P.S: sorry I don't have a Lightbox plugin on the site yet -- it's added to my to-do list...)

The v1.1 update to Snowferno is now Ready For Sale!! Of course, if you already have it, just check your iTuneses or App Store "Updates" button for your free fresh copy.
In this update you will find:
- Better performance for all devices
- Built with new Unity iPhone 1.5
- New Global Leaderboard integration in-game with webview
- New tips from the Community powered by (the already-launched-but-soon-to-be-styled-for-in-game-coolness) playhaven.com
- Fixed a few terrain bugs where you could get stuck
Happy rolling!

We just submitted v1.1 of Snowferno to the App Store for approval last night.
This update was built with the new Unity iPhone 1.5 and the latest iPhone SDK, bringing significant performance improvements across all devices. Gameplay is really smooth now on my iPhone 3G.
Also new in v1.1:
- New Leaderboard integration in-game with UIWebView
- New Tips community in-game -- powered by playhaven.com
- Fixed a few terrain bugs where you could get stuck (thanks, Belly Lint!)
And any Unity devs that want to know how Ben got UIWebView working in Unity, check out his blog post Playhaven, Unity, and Snowferno complete with downloadable sample AppController code.

We are pleased to announce the debut of Snowferno on the App Store, available immediately!
Late this afternoon, our server registered a new user playing v1.0.2. Only Apple had that version -- not even Ben! -- so I knew this was a good sign. About 90 minutes later, we got the email:
Your application is now Ready for Sale. If your contracts...
Woohoo! There it is. We submitted this build late evening of August 24. Approval this time took 9 days (7 business days), so the process appears to have recovered from whatever caused that mid-August slowdown. Two bugs, three builds, and nearly 6 weeks of waiting -- it's like a whole new game to us again!
We're already working on some updates, including building from the newly released Unity iPhone 1.5. We hope you enjoy!


I added a one-stop Media Kit page to the site yesterday.
In anticipation of our pending App Store approval (and on the heels of our first review from No DPad), we wanted to be nice to the people who we hope will write nice things about Snowferno. It would be just mean to make them gather up all the bits themselves.
So, I put copies of all the good stuff on one page -- screenshots, MP3 excerpts from the game soundtrack, YouTube gameplay trailer URLs and most-common embed codes, our app icon, and even just the basics like our names and App Store link.
Going even further, everything found on the page can be had as a one-click .zip archive download.
Every page on snowferno.com has a link to the Media Kit on the footer navbar in the bottom-right corner.