
I added a one-stop Media Kit page to the site yesterday.
In anticipation of our pending App Store approval (and on the heels of our first review from No DPad), we wanted to be nice to the people who we hope will write nice things about Snowferno. It would be just mean to make them gather up all the bits themselves.
So, I put copies of all the good stuff on one page -- screenshots, MP3 excerpts from the game soundtrack, YouTube gameplay trailer URLs and most-common embed codes, our app icon, and even just the basics like our names and App Store link.
Going even further, everything found on the page can be had as a one-click .zip archive download.
Every page on snowferno.com has a link to the Media Kit on the footer navbar in the bottom-right corner.

Had a lovely surprise this morning while waiting for app store approval, we got our very first review from nodpad.com.
http://nodpad.com/2009/07/24/exclusive-hands-on-with-snowferno/
One thing I do really like about it is that he goes fairly in depth about the control system and how the game actually works. I hadn't really thought about it until I read it there, but while we have a few places that show and kinda say how the game controls function, we have never really spelled it out like Daniel at nodpad. So from now on I will just direct people there :-)
Not only that, but he enjoyed the game, so that is great!
Go and check it out! it is good! yay!
-B

Snowferno RC2(.5) became version 1.0.0 tonight. The binary is built and submitted. Some late in-house testing found teensy things that needed fixing, and the rest of the night Ben trained me how to build Xcode projects. :)
We also (finally) assembled our screen shots, which were picked out of video Ben captured in ScreenFlow, and we wrote up the iTunes sidebar text.
Oh, and that one big final detail: price! Snowferno will sell for $1.99.
While we wait for Apple approval, we want to give a big thanks to all our beta testers. While we worked out the bugs, some versions allowed unfair "advantages" on some levels, so to even the playing field we're going to reset the leaderboard to bRC2 and after. That also means our developer scores are being reset as well, so here's your chance to get in some scores ahead of benbritten. :)
Your unlocked levels will stay unlocked, but if you want your scores to count on the leaderboard, make sure you've playing bRC2 or later!

So, there was a big ole' critical issue with the throttle widget. it works very nice now, but it was getting dealloced after you fallout (or meltout) and the touch manager was still trying to access it.. bad. crash.
fixed now!
You should go and get it here: http://www.snowferno.com/current-beta/.
ChangeLog:
- fixed the big critical crasher
- made some cosmetic changes to the score board settings
- fixed an issue on The Wall where you could hit a switch more than once

Hello all you beta testers! Beta 4 (Release Candidate 1) is ready!
You should go and get it here: http://www.snowferno.com/current-beta/.
ChangeLog:
- Added final scene, for those of you who have finished the last level, you can go right there from the world map, the rest of you slackers have to finish before you can see the final scene. Final scene includes it's own custom music track and a groovy 'cutscene' kinda thing, as well as your final game time (all the best level completions added up) and your final game ranking.
- added all sound fx
- Changed the way the throttle works again, so it should not get stuck anymore (again)
- fixed the fire wheel, now you will always hit the platform when shot from the cannon
- added external linkage to the score board settings panel, now you can get to your user account page (which will eventually allow you to change your screen name)
- added external linkage to the score board settings panel, now you can get to your leaderboard page, which shows all your stats
- fixed some issues with the moving boxes, now they stay put better in level 12 when on the moving platform.
- yet more performance tweaks, the internal builds were quite smooth on 3g phones.
- changed the way the ball interacts with the walls to make it less jarring when you roll along a wall (it is still somewhat jarring, but now less so)
- scads of changes and updates to the website. the summary: leaderboards are all working and have lots of cool stats. still to come: account changes (ie change yer screen name)
Cheers! and as always let me know if you have any comments/problems/anything.
-ben