On bad reviews
It's easy to get spoiled with good reviews, and even easier to quote just those. But what about bad reviews?
Well, you're going to find them, so we'd be stupid to pretend they don't exist. And one of our first was Ben Briggs' Snowferno review today on we play iPhone.
Right off the bat, it's pretty impossible to recover when the reviewer expected from our app title a different game than what we wrote, but his review still had some good points. We don't think that what essentially boils down to "not terribly compelling" merits a D rating, but maybe a year ago -- when there weren't 100,000 other apps to choose from -- we might have scored better with our freshman effort.
Our goal with Snowferno was always, in fact, to tackle the App Store with a simple concept and learn a ton getting it built. We're extra pleased that most people love playing it. And if not? Well, we're just getting going and maybe you'll like our next one better. :)
Unity3D is progressing, as is our knowledge of optimizing within that game engine... we'll see if we can't also smooth out some more of those terrain bugs. But thanks to Ben Briggs for giving us his time for a review!
And last -- about the demerit for "no save state"... he must mean returning mid-level i.e. if interrupted by a call. But it makes it sound like we make you replay Snowferno from the beginning each time, which isn't true. There is a world map, and any level you solve is unlocked for good. Even if you have to reinstall Snowferno, our leaderboard remembers and unlocks your game the next time you boot up.
Not to split hairs, but I just wanted to point that out.



